Giant thicket viper (1): Difference between revisions

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[[Category:Bestiary]]
[[Category:Zoluren Creatures]]
[[Category:Crossing Creatures]]
[[Category:Stone Clan Creatures]]
[[Category:Therengia Creatures]]
[[Category:Riverhaven Creatures]]
__NOTOC__
__NOTOC__
{{Critter at a Glance |
{{Critter at a Glance |
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Stealthy = No |
Stealthy = No |
Special = Yes |
Special = Yes |
Province=Zoluren,Therengia|
City=Stone Clan,Riverhaven|
MapList = *[[RanikMap11a | Leucros and Vipers (11a)]]
MapList = *[[RanikMap11a | Leucros and Vipers (11a)]]
*[[RanikMap31c | Pejek Bog (31c)]]|
*[[RanikMap31c | Pejek Bog (31c)]]|

Revision as of 20:45, 25 October 2008

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Giant Thicket Viper
Viper.jpg
Agi Ref Str
? ? ?
Skill Cap 90 to 180
Skinnable Yes
Has Coins No
Has Gems No
Has Boxes No
Evil / Undead No
Corporeal Yes
Stealth Attack Poach
Casts Spells No
Attack Range Melee"-melee" can not be assigned to a declared number type with value 1.
Stealthy No
Special Attacks Yes
Located:

Description

Nearly as wide as a full grown human, it's also much longer and it often measures 15 feet in length. Fierce, deadly and the foe of all who meet it, it seems at times to express almost human qualities. Some legends suggest that the thicket viper was indeed among the races of our kind but were enchanted into the poisonous, hateful thing you now see.


In Depth

Skin Details
Skin Name poisonous viper sac
Skin Type sac
Weight 5
Ranks Required 115
Tannable No
Crushable Yes
Max Value
  • 325 K
Max Arranged



Manipulation
Manipulatable Yes
Tier 1
Initial Cost 73
Maintenance Cost 24

Special Attacks

Vipers can spit poison into eyes of their enemies. Eye armor only protects some of the time. Shields can block it. When you get poisoned by a viper, you get two poisons: nerve poison and stunning poison. The poison causes random stuns and internal nerve and eye damage. The poison also stacks - as you get hit with more poison the criticality of the poison increases.

Area

The area that the vipers share with the giant black leucros is heavily overgrown. With low perception and/or scouting ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult.


Some other things to note:

  • Moving around teaches minimal perception and scouting (if a ranger).
  • Moving around drains your fatigue.
  • Peering can cause roundtime as you climb a tree to look around.
  • You can use a machete to HACK in a certain direction. This will make it easier to move in that direction.
  • As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.