Skeletal kobold savage: Difference between revisions

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{{Critter
[[Category:Bestiary]]
|new=Yes
[[Category:Ilithi Creatures]]
|Critter Name=Skeletal Kobold Savage
[[Category:Shard Creatures]]
|Province=Ilithi

|City=Shard
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}
|simulevel=18
|naturallevel=18
|weaponlevel=18
|defenselevel=18
|MinCap=85
|MaxCap=110
|BodyType=skeletal
|Attack Range=Melee
|Has Coins=yes
|Has Gems=yes
|Has Boxes=yes
|Evil=undead
|Construct=no
|Corporeal=yes
|Special=no
|Casts Spells=no
|Stealthy=no
|Defense=no
|Skinnable=yes
|hasskin=No
|haspart=Yes
|Part Name=discolored kobold rib
|Part Weight=4
|hasbone=Yes
|Bone Name=kobold bones
|Bone Weight=7
|RequiredRanks=<90
|MaxVal=27 Dokoras
|MaxArrangedVal=212 Kronars,
|Boxes=yes
|mskill1=75
|Manipulated=no
|BackStabbable=yes
}}
__NOTOC__
__NOTOC__
{{Critter at a Glance |
Critter Name = Skeletal Kobold Savage |
Skinnable = Yes |
Has Coins = Yes |
Has Gems = Yes |
Has Boxes = Yes |
Evil = Yes |
Corporeal = Yes |
BackStabbable = Yes |
Poachable = No |
Casts Spells = No |
Attack Range = Melee |
Stealthy = No |
Special = No |
MapList = *[[RanikMap64c | Darkmist Moors (64c)]]


}}==Description==
==Description==
The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath. Its bulky form appears strong for a kobold, and capable of steady, devastating blows.
The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath. Its bulky form appears strong for a kobold, and capable of steady, devastating blows.

==Recall==
You recall everything noteworthy about a skeletal kobold savage... which is apparently nothing.<br>
They are not known to cast any recognized spells.<br>
They are known to carry loot in locked boxes.<br>


==In Depth==
==In Depth==

{| style="float: right;"
====Defenses====
|{{Critter Skin |
*Some light hits with 4 engaged at low 90's defenses.
Skin Name = A discolored kobold rib |
*Trains well at mid-90's defenses.
Skin Type = bone |

Weight = 10 stone|
====Weapons and Magic====
Tannable = No |
*Weapons in the low 70's with masteries at about 100 train well, some misses.
NumPieces = |
*TM and Debil in the mid 90's train well.
Crushable = No |

RequiredRanks = |
====Survivals====
MaxValKro = |
*Boxes tough but possible at 60 ranks of {{Skill|Locksmithing}}.
MaxValLir = |
*Hard caps {{Skill|Stealth}} at 162.
MaxValDok = 27 |
*{{Skill|Skinning}} trains well with one arrange at 92.
MaxArrangedKro = |
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.
MaxArrangedLir = |
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn't wonderful so the other rooms are often empty.
MaxArrangedDok = 82 |

}}
====Lores====
|-
*{{Skill|Tactics}} trains fine at 106.
|{{Manipulation |
*3x appr quick gives 3 mind states of {{Skill|Appraisal}} at 92.
Manipulated = no |

InitCost = |
====[[Attributes]]====
InitCost2 = |
*'''[[Strength (stat)|Strength]]''' - is about (+1) 20 <br />
InitCost3 = |
*'''[[Agility (stat)|Agility]]''' - is somewhat less (-3) 20 <br />
InitCost4 = |
*'''[[Discipline (stat)|Discipline]]''' - is somewhat less (-3) than 20 <br />
InitCost5 = |
*'''[[Reflex (stat)|Reflex]]''' - is about (-1) 20 <br />
}}
*'''[[Stamina (stat)|Stamina]]''' - is quite a bit less (-6) than 30 <br />
|}

===Equipment/Loot===
===Equipment/Loot===
May be wearing any of the following:
May be wearing any of the following (all armor is damaged):<br>
{{columns-list|3|
*a {{ilink|a|mud-caked leather helm}}
*a {{ilink|a|bone-studded leather helm}}
*a {{cloot|a|bone-studded leather helm}}
*a {{ilink|a|dented bascinet helm}}
*an {{cloot|a|iron-banded leather helm}}
*a {{ilink|a|rusted metal breastplate}}
*a {{cloot|a|mud-caked leather helm}}
*some {{ilink|a|mud-caked double leather}}
*a {{cloot|a|rusty bascinet helm}}
*some {{ilink|a|charred bone-studded greaves}}
*a {{cloot|a|warped bascinet helm}}
*some {{ilink|a|rusted plate greaves}}
*a {{cloot|a|dented bascinet helm}}
*a {{ilink|a|cracked cuirbouilli coat}}
*a {{cloot|a|charred cuirbouilli coat}}
*a {{ilink|a|charred cuirbouilli coat}}
*a {{cloot|a|cracked cuirbouilli coat}}
*a {{ilink|a|warped metal breastplate}}
*a {{cloot|a|mud-caked cuirbouilli coat}}
*some {{cloot|a|gashed half plate}}
*some {{cloot|a|mud-caked half plate}}
*some {{cloot|a|rusted half plate}}
*some {{cloot|a|mud-caked double leather}}
*some {{cloot|a|rotting double leather}}
*some {{cloot|a|blackened double leather}}
*a {{cloot|a|rusted metal breastplate}}
*a {{cloot|a|warped metal breastplate}}
*a {{cloot|a|mud-caked metal breastplate}}
*some {{cloot|a|tarnished plate vambraces}}
*some {{cloot|a|rusted plate vambraces}}
*some {{cloot|a|warped plate vambraces}}
*some {{cloot|a|charred bone-studded greaves}}
*some {{cloot|a|muddy bone-studded greaves}}
*some {{cloot|a|rotting bone-studded greaves}}
*some {{cloot|a|rusted plate greaves}}
*some {{cloot|a|warped plate greaves}}
*some {{cloot|a|tarnished plate greaves}}
}}


May be carrying any of the following:
May be carrying any of the following:
{{columns-list|3|
*a {{ilink|w|flanged mace}}
*a {{ilink|w|halberd}}
*a {{cloot|w|ball and chain}}
*a {{ilink|w|flail}}
*a {{cloot|w|battle axe}}
*a {{ilink|w|bo stick}}
*a {{cloot|w|bo stick}}
*a {{ilink|w|hunting sword}}
*a {{cloot|w|cutlass (1)|cutlass}}
*a {{cloot|w|flail (1)|flail}}
*a {{cloot|w|flanged mace}}
*a {{cloot|w|greatsword}}
*a {{cloot|w|halberd}}
*a {{cloot|w|hunting sword}}
*a {{cloot|w|longsword}}
*a {{cloot|w|mace}}
*a {{cloot|w|pike}}
*a {{cloot|w|quarterstaff}}
*a {{cloot|w|scimitar (1)|scimitar}}
*a {{cloot|w|war club}}
*a {{cloot|w|war hammer}}
*a {{cloot|w|war mattock}}
}}

Latest revision as of 17:44, 21 February 2021


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap
To add any of the missing information listed above, use THIS FORM.
Skeletal Kobold Savage
Unknown creature.jpg
Creature Levels:
    Overall 18
    Level Variance -
    Natural Attack 18
    Weapon Attack 18
    Defense 18
    Player Estimated -
Potential overall skill: 72
Skill Cap 85 to 110
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Undead
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses No
Body Type skeletal
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Skinning Details
Part Name discolored kobold rib
Part Weight 4
Bone Name kobold bones
Bone Weight 7
Ranks Required <90"" can not be assigned to a declared number type with value 90.
Max Value 27 Dokoras37.417 Kronars <br />29.933 Lirums <br />0.0374 LTBpoints <br />0.0374 Tickets <br />0.0374 Scrips <br />
Max Arranged 212 Kronars169.6 Lirums <br />152.979 Dokoras <br />0.212 LTBpoints <br />0.212 Tickets <br />0.212 Scrips <br />
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 



Description

The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath. Its bulky form appears strong for a kobold, and capable of steady, devastating blows.

Recall

You recall everything noteworthy about a skeletal kobold savage... which is apparently nothing.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.

In Depth

Defenses

  • Some light hits with 4 engaged at low 90's defenses.
  • Trains well at mid-90's defenses.

Weapons and Magic

  • Weapons in the low 70's with masteries at about 100 train well, some misses.
  • TM and Debil in the mid 90's train well.

Survivals

Lores

Attributes

Equipment/Loot

May be wearing any of the following (all armor is damaged):

May be carrying any of the following: