Post:Shield - 11/21/2012 - 22:55

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Re: Shield · on 11/21/2012 10:55 PM CST 74
Some armor testing I did recently....

100 hits were directed towards an opponent with the damage randomizer turned off, using a Tier 4 claymore.

We assume no armor is our 0% baseline.

First, the numbers with no armor skill -

Cloth - 18.5% damage reduction Leather - 22.5% damage reduction Chain - 33.0% damage reduction Brigandine - 43.0% damage reduction Plate - 47.0% damage reduction


Now, numbers with armor skill over what the enemy's offenses are -

Cloth - 32.8% damage reduction Leather - 37.8% damage reduction Chain - 41.2% damage reduction Brigandine - 51.0% damage reduction Plate - 58.8% damage reduction


Note that all armor used was Tier 3. From these numbers I see a clear progresion of increasing protection that is largely modified by skill. The light armors in particular depend just a litle more on skill than the heavy armors.

Armor Primes will likely be the only people with Armor ranks == to what they are hunting. That accounts for a nice 10% bonus reduction in damage with the Plate armor.

Keep in mind that many light hits will be entirely deflected and do no damage because of the enhanced protection. With players taking 100's of light hits during their combat outings, this adds up VERY fast...

This is also Tier 3 armor. The heavier armors feature even more damage reduction, while not making you invulnerable.

This message was originally posted in DragonRealms 3.0 \ Combat, by DR-KODIUS on the play.net forums.